A Game Of Thrones The Board Game Second Edition桌遊


A Game of Thrones: The Board Game Second Edition invites you to experience the world of Westeros like never before. Create your own great house and embark on an epic struggle for control of the Iron Throne. You take on the roles of iconic characters from George R.R. Martin’s A Song of Ice and Fire series including Jon Snow, Tyrion Lannister, Daenerys Targaryen and more, as you build your power, sway the smallfolk, fortify your strongholds, inflict crippling alliances and defeat your rivals in a battle for dominance. Set during a time of political unrest in Westeros; this strategy board game provides two ways to play – either through a traditional game format which takes up-to three hours or via an abbreviated version that can be played in as little as 45 minutes. No matter how you choose to play – each game guarantees intense tactical maneuvering between clever alliances and cunning adversarial backstabbing; all with a unique sense of flavor that places you squarely in the middle of G.R.R.’s popular fantasy world!

Historical Context

A Game of Thrones board game, originally created by Fantasy Flight Games, is an epic strategic game of politics and warfare set within a fictitious world filled with intrigue and danger. The game is based on George R.R. Martin’s popular fantasy book series A Song of Ice and Fire.

The first edition of the game was released in 2003 and has since gone through several iterations with minor changes, enhancements and new features being added to improve the gaming experience and make the game more balanced. The second edition was released in 2011, with major changes to both artwork and gameplay mechanics from the first edition.

This revised version put forth an open-ended strategic gameplay that aims to challenge even veteran players of the original version. The Second Edition introduced new mechanics such as Revised Supply Tiles that change over time; Revised Wildling cards which give much more detail about each Wildlings raid levels and rewards; A new card type called Destiny Cards which introduces a much higher level of unpredictability into the game; Area Knowledge, allowing characters to gain knowledge in specific region of Westeros; New House cards which add variety to army motives during conflicts; revised unit types that offer greater flexibility while attacking or defending territories among other changes and adjustment that are mentioned in the accompanying rulebook.

The second edition also includes all 8 playable Houses from the books ” Stark, Baratheon, Greyjoy, Lannister, Martell, Tyrell, Targaryen & Night’s Watch ” along with their corresponding Iron Throne Track cards for keeping score throughout each player’s journey on a bid for controlling Westeros via moving their houses across six distinct paths towards victory: military power (control), wealth (coins), diplomacy (order tokens) political influence (power tokens), alliances (alliance tokens) & aggression (shadow token).


A Game Of Thrones The Board Game Second Edition is a competitive strategy game for three to six players. Players fight for control of Westeros and the Iron Throne using armies, fleets, and an array of characters from the A Song of Ice and Fire universe.

The pieces in the game are broken down into various groups and each one has a specific role:

1. Armies – The armies represent military forces on the battlefields of Westeros, with each army completely controlled by a player. Armies can be moved across the map to fight other players’ armies or defend important locations. Each army’s strength depends on how many units it has and how powerful its leader is. Players must use their armies strategically in order to capture as much land as possible and gain points toward winning the game.

2. Fleets – Fleets are made up of boats that move around Westeros’ waters in search of ships commanded by other players. Ships can board enemy vessels, steal resources, and even sink them if they wish. Fleets also have strengths depending on their size and will influence gameplay if used properly–without fleets a player cannot hope to survive very long in Westeros’ volatile oceans!

3. Characters – In addition to regular military forces, players may also use characters from the books as part of their armies or fleets. These characters provide special powers such as extra movement points or special tactics when used wisely during battle; however, some characters might have hidden betrayals waiting to be uncovered! Using these special characters can help turn the tide in a battle quickly but may not always come out in your favor so it is important to manage them carefully.


The Game of Thrones: The Board Game Second Edition is an intense strategy game that plays out like a saga, revealing the fate of Westeros through the decisions of its players. In this game, up to six players”representing different Houses”compete against one another for power and glory in an ever-changing political landscapeThe board consists of seven sections ” The Wall, The North, Riverlands, Kings Landing, Westerlands, The Reach, and the Stormlands. Each section has an associated action track which allows players to place their tokens to move units along various paths such as Control, Rally Support or March. Tokens are also used to gain or lose influence points in each region.

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The game is divided into turns (rounds) each beginning with Setup phase. Players will decide which order they will act for that turn as well as mobilize their armies and navies as needed. During the Action Phase each player will take turns executing three actions from any available tracks on the board such as Moving Units, Trading Resources, Attacking or Quests. Active players can use special actions like Varys’ Actions or Iron Bankers’ Actions to gain even more advantage over other players depending on scenario and army size limitations.

After all three actions are completed Attack Resolution happens starting with Smallest Army first where players can resolve battles between two forces during a single round attack/defense attempt until Only Biggest Army survives victorious (bagels). Lastly comes Endphase when all killed units are removed from board and Peace Terms ratified thus reading turn conclusion

Finally comes the Victory Round when all winning houses receive rewards based on their performance throughout the game while all other houses face immediateEndofGame honor loss – direct result of battle casualties suffered during past rounds indicating position its armies took during war trying reclaim Iron Throne at Wintershome

Game Variations

Game with two players: With two players, the game dynamics change significantly from the other player counts. The map is smaller and covers only the northern area of Westeros including the Wall, Castle Black, and The Eyrie. Special rules are added to represent the animosity between the players while they simultaneously compete and cooperate in a number of areas. However, because there are only two factions involved, battles can become long and drawn out as neither side secures a decisive victory without one taking drastic measures against the other.

Game with three players: With three players, slightly more territory can be explored. One new member is added to the fray along with their own motives and objectives amidst their diplomacy with their former enemy ” each other. This iteration requires less focus on battles as opposing forces quickly discover allies among each other if neglected by another; however it also opens up potential points of conflict in case bickering breaks out amongst them.

Game with four players: With four players, considerably more territory opens up which includes most of Westeros though Northern Essos may be excluded depending upon play-style preferences within your group. It also serves to create rivalries that aren’t divided into obvious camps based on simple alliances formed through common borders like would exist with fewer numbers at the table. Dedication to splitting resources primarily seems paramount here as almost all stake’s claim can find themselves energized through cross-group conflicts that do not become absolute stalemates before resolution arises from negotiations or bloodshed.

Game with five players: Five Players introduces much more complicated diplomatic arenas where some two-on-two alignments will make navigating complex agreements much more lively for both those on either side of any negotiation table which may include brokers more than just direct participants in an agreement or alliance (as represented by special pieces like ravens). Balance must now be struck carefully so powerful coalitions do not form too easily versus hardworking single entities holding off large multi-alliances on multiple fronts who strain for supremacy over several opponents simultaneously rather than stay focused at attempting to conquer one large target at a time instead ” burning out soon after due to overextension resulting in unfinished movements being left constantly behind waiting for rescue amidst continued attacking instead of saving face in order to progress elsewhere safely.

Game with six players: Six was historically an upper limit as it had tended toward overly long games that slowed everyone down significantly however thanks in part to streamlining mechanics brought into second edition rules this version brings back plenty of possibilities while still leaving limitations on some parts of then game such as simultaneous attack options even further limiting total armies present standing when amassed all together across different territories within empire inhabited actively during a given situation no matter how minor changes occur suddenly whether temporary or permanent whatever third addition adds may bring about eventually regarding strategic concerns for example when already spending considerable turns forward engaging many offensive maneuvers otherwise kept unbeknownst from nearby dangers besides random chance element herein described although quite enough information perceived glance considering every aspect taken account could detail far beyond simple considerations requiring creative solutions conflicts before responded further accordingly setting aside notions less critical until later necessary decisions made much earlier reached shortly due interactive scenarios used complete idea proposed fully understanding laid down beginning reenacting events carried past reinvented through alternate endings so narration streams free plenty towards possible alterations current situation act expected upon following plotted ahead previously leaving vicinity relatively safe despite cases arise dreaded cataclysmic happenings adding yet variable amounts depth complexity entire system thereby fascinating viewers alike whatsoever commented additionally herewithin declared true narrative found hence end text finishes here

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Expansion Packs

The first expansion pack for A Game of Thrones The Board Game Second Edition is A Dance with Dragons. This expansion adds additional armies to the game, and introduces new unit powers that players can use in the midst of battle. This greatly enhances the level of strategy that players can employ, making each turn more pivotal and important than before. Additionally, this expansion includes Westeros cards which will provide powerful bonuses that can guarantee a player victory if played correctly.

The next expansion is called Mother of Dragons. This pack adds two new playable Houses to the kingdom; House Targaryen and House Greyjoy. With new units, objectives and rules in play, it allows for expanded game possibilities and introduces new strategies a player may seek out to win the game.

Finally, there is City of Secrets. In this pack, all seven original Houses from the second edition are given even more depth as they can now purchase or build strongholds or allies by using gold coins collected throughout the game. Placing these fortifications strategically across Westeros will be key if one hopes to come out on top as Victors of Westeros!

Pros and Cons


1. Production Quality: The board game is beautifully designed with very detailed artwork, tokens, and components for players to interact with during gameplay.

2. Gameplay Strategies: There are plenty of interesting strategies that you can use to outwit the other players in this game. It gives players the chance to come up with creative plans and make subtle moves to gain an advantage over their opponents.

3. Ease of Understanding: The rules are well formatted in both the physical instruction manual as well as on-line tutorials, making it easy to learn how to play quickly. Knowing the basics doesn’t take much time, and there’s plenty of room for experimentation and strategic thought as you gain more mastery of the game.


1. Production Quality: The board can get a bit busy at times and can be hard to keep track of everything that’s going on when all tokens are interacted together. It might become challenging even for veterans if they try playing it with 8 or more people simultaneously.

2. Gameplay Strategies: While there are many strategies that can be used, it can be haphazardly trying out different strategies due to sheer unpredictability of other players’ actions which could throw a spanner in your plan at any time during the game making it not necessarily conducive for experienced gamers who like having full control over their movements in a game.

3. Ease of Understanding: Some players may find understanding certain rules related to diplomacy and supply lines counterintuitive which may prevent them from enjoying certain aspects of the game fully despite talking some time to read through manuals provided by the developers on how it works exactly intended laws should be honored or bent around strategic needs by individual players using diplomacy etcetera


A Game Of Thrones The Board Game Second Edition (AGOTTBG2E) has rapidly become one of the most iconic and popular board games of all time. One of the main reasons behind its success is its long-term appeal. At its core, AGOTTBG2E is a strategic strategy game that tests players’ ability to plan on both short-term and long-term goals. Its complex rules and interesting dynamics mean that no two games are ever the same, providing endless replay value and allowing friendships to be made and rivals to be created years after the first purchase. As well as this, most people have their own unique favorite House or faction which adds to the immersion of the game and makes them strive for creative victory conditions just as they’ve read in the books. Furthermore, AGOTTBG2E comes with expandable playing cards from House cards depicting leader traits to Agenda tiles that allow changes to public perception which add depth and variety to every playthrough. With consideration for elements such as theme, discoverability, goal structures, complexity levels and player experience, AGOTTBG2E provides an amazing experience for both hardcore fans of A Song Of Ice And Fire book series as well more casual gamers alike. As a result it’s clear why AGOTTBG2E has become such a beloved classic among those who seek meaningfully crafted tabletop experiences .

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