Board Game Trouble Rules

Introduction

Trouble is a classic board game that has been enjoyed by people of all ages for many years. The aim of the game is to move all four of your pieces around the board and into the finish space in the center. This is done by rolling dice and strategically planning each move throughout the game. Players take turns rolling two dice, with each roll dictating their next move. Depending on the score of their dice roll, they can either move one piece or split their turn between two pieces, making it a thrilling race as competitors vie to be the first one to reach the finish space. In addition to strategizing, Trouble also involves a certain degree of luck, as it is always unknown who will be able to get ahead ahead each roll or which player will benefit best from double rolls. In this way, it’s an engaging but unpredictable game that remains popular after all these years!

Setting Up the Game

Before you play the game of Trouble, it’s important to familiarize yourself with all pieces and rules of the game. The game board itself is divided into a round track, with each space showing either one or two colored pies. Each player takes four pieces in the color of their choice and places them in the four corners of the Start area.

Beside the Start area are two dice poppers: these are used to collect and release your dice each turn. You’ll need to decide who will go first through a process such as rock paper scissors or a coin toss. Once that decision is made, the person going first rolls both dice poppers by pushing down on them simultaneously; only numbers 1-5 will appear on your dice so disregard any 6’s you get. The numbers shown on your dice are added together and that number indicates how many moves you can make with one of your pieces (you can also makes multiple moves with different pieces as long as they add up to your total number). Your piece must move counterclockwise around the board until you reach a spot with your corresponding color pie icon; if you land on an empty square without any icons there, then nothing happens. If, however, you land on an opposing player’s piece then it gets bumped back to its starting position at the back of the board and you take its place instead.



Once all four pieces have reached their respective colored pies, everyone races for home! The goal for each player is to be the first one to finish moving all four pieces back into their matching corner at the start space according to their original color choices. Once a single player reaches this goal then they become the winner!

The Goal of the Game

The goal of the game Trouble is for a single player to move all four pieces from his or her start area around the board and into their home spot. Each player has their own color of pieces and pathway. For example, a player’s pieces might be red and they would need to get around the orange path on the board to reach their final destination. Whoever is first to successfully move all of their pieces off the board is the winner. Along the way, players can bump each other’s pieces back to start depending on how their spin on the gamepiece spinner falls.

Starting Player

To decide who gets to go first in Trouble, the players should choose a starting player. One technique to do this is to have all players roll one die. Whoever gets the highest roll will get to choose whether they want to go first or second and take the corresponding color pieces. If someone rolls a six (or higher number) then they must select their turn first. Another way is for each player to count off in order or draw straws or flip a coin until one person has won the chance to choose first. The winner of the starting position can then decide whether they would like to go first or second and take the corresponding pieces for their game play.

READ
How To Make A Board Game On The Computer

Taking Turns

Players take turns in a clockwise order when playing Trouble. To start the game, each player rolls the die and the one with the highest total will take the first turn. On each player’s turn the player rolls both dice and moves their pieces according to the dice value. If upon rolling the dice, a double is thrown, then that player earns another roll of both dice. When landing on an opponents space, they must move back to “start” or commence the regular movement again. The objective of Trouble is to be one of the first players to have all four pawns back at home base which is located in the center hub of board enabling a win for that player.

To determine which pieces may move, if upon throwing a double (either two ones or two sixes) you still can only move one piece forward ” dependent on what color you select according your preference/choice before continuing with your turn/rolls from thereon out until you throw another double which then would now permit you to move more than one piece per turn assuming no other player occupies said space(s). Should two players land on same spot at any given time – depending again on its recognition by either die color it allows them to remain on their given place or move together until either a die color has been recognized as permitting one piece to overtake/remaining stationary instead.

What Happens on a Roll

Trouble is a board game for two to four players. To set up the game, each player selects a colored playing piece and places it on the Start space. The object of the game is to be the first person to have all four of your pieces move around the board and get them back into the Home circle.

When someone rolls a one, they can move their playing piece out of the Start space onto the track outside it. If they land on an opponent’s piece while moving, they can bump that piece back to its starting space, as long as their own piece can keep moving after taking this action. If a player cannot move due to all their pieces already being in play or there being no room in the Home circle for more pieces, any number on the dice still allows them to take a turn by continuing with either a roll-and-move maneuver or bumping another player’s piece if possible.

If someone rolls two ones in a row (known as “doubles”), then they receive another turn from which to make one additional roll-and-move maneuver or attempt to bump another player’s piece in order to progress (if more than two ones are rolled consecutively, any extra moves beyond those two cannot be made). Also, if someone rolls doubles and lands on an opponent’s occupied spot, that opponent’s playing piece gets sent back even further than just their beginning starting space – in fact, it goes all the way around right back into yours so that you must kick them out before proceeding with your own favored movement plan again!

Playing with Multiple Players

Players take turns rolling the dice to try and move their playing piece around the board. On their turn, each player rolls one die and moves their piece one space for every dot on the die face. Players can use their own path around the board or use shortcut spaces that link two sections of the board together. If a player rolls an exact number to land on either a START or HOME space they can collect an extra turn card.

If a player lands on a special “Trouble” space they must also draw a Trouble card, which will give them certain directions they must complete before they are allowed to take another turn. These cards may require players to answer questions correctly, color in certain circles or switch places with other players. Some Trouble cards demand that all active players participate in an activity before any players can make advances on their pieces again. The game continues until all players have reached HOME position and whoever has collected the most points on paper wins the game!

How to Win

In Trouble, a board game for 2 to 4 players, the object of the game is to be the first player to send all four of your pieces from start to finish. On each of your turns, you’ll roll a die and move one piece either clockwise or counter-clockwise around the board accordingly.

READ
Who Wants To Be A Millionaire Board Game Nz

If two players land on a spot already occupied by another player’s piece, that piece will then be ‘bumped’ back to the start. To win this game, you need strategy to craftily avoid getting bumped while bumping other players as quickly as possible. This can be especially difficult because when you land on a spot with an opponent’s token, they get given a free turn (which can set them up for a good move on future turns). All tokens must go in order around the board clockwise before returning to home for it to count as completed. However, if any token wanders backward due to a bump, it will have to come back around again – making your objective seem even further away! It’s important to stay mobile and use every opportunity on your turn optimally in order to make it back home first and be crowned victorious!

Strategies for Success

Tactic 1: Make Sure Your Pieces Start in the Characters Section – The characters section is the starting point for each of your pieces. Start by placing all four of your pieces into the character’s section. This will give you an advantage as your pieces are closer to the finish zone they must reach.

Tactic 2: Move Your Pieces As Often As Possible – Moving your pieces as often as possible is key to winning this game. Try to move them with strategic steps and aim at getting them around foes as quickly as possible without being blocked. Also, don’t forget that you can create a pop-o-matic bubble for protection when it’s available.

Tactic 3: Take Advantage of Teleport Opportunity – Whenever the board offers you a teleport opportunity don’t hesitate to take it! Taking advantage of the teleport will allow you to travel further and faster than regular moves, which can make you gain time and get your pieces on track towards victory faster.



Tactic 4: Utilize Blockades For Slowing Down Rivals – Setting up blockades between a rival’s piece by occupying spots behind them is a great way to slow them down and increase your chances of success. Not only will it stop them from reaching their destination but also it will force their pieces back onto the game board, where they can be more easily defeated.

Conclusion

Trouble is a classic board game designed to provide players of all ages with hours of entertainment. The rules and how-to-play are relatively simple, making it the perfect choice for family gatherings or game nights. Players take turns rolling the dice and trying to be the first one to get all four game pieces from start to finish, while bumping each other off along the way – quite literally. To do this, you must roll a six before landing on an opponent’s piece in order to jump over him/her and continue your journey around the board. Once a player’s pieces have been bumped off, it’s permissable for them to rejoin the game again by rolling another six on their turn. Thus, adding an additional degree of intensity and strategy as opponents attempt to counter each other’s moves throughout the course of play. After several minutes of competitive action, gamers who reach the finish point first are declared winners after much celebration and dispute. This fun-filled challenge offers children and adults alike an opportunity to enjoy some quality time while honing their skills at tactics and timing as they battle with friends or family members over who will be crowned victorious in Board Game Trouble!



Send this to a friend